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Found 3 results

  1. Deimos CM

    Did some looking over our Deimos CM runs. Observations: 1) A lot of greeds are getting to Saul. On our better runs, Saul is hurting pretty badly, and it's a race against Saul's HP bar (until we screw up a mechanic). 2) Greeds making it to Saul are what mysteriously strip Aegis at times: https://www.twitch.tv/videos/170581913?t=02h25m15s. It is difficult to see with the camera angle, but watch Saul's HP drop half a second before the mind crush goes off, and group 1 takes it in the shorts. I think some adjustments to our strategy to more effectively handle greeds and / or avoid the greed explosions are probably in order.
  2. Random Deimos Stuff

    So I was pugging Deimos last night because I was bored. First we got a normal mode kill then the group decided CM was doable. Ultimately we did not get the CM kill but here are some things that I found noteworthy: - On the start of the fight, the group sent 2 condi rangers up (plus whoever got green circled). Each condi ranger killed 1 pillar. Whoever the third person was, they either kept fixate off the dpsers or they helped the dpser with fixate. This made managing pillar health much more predictable, and pretty much guaranteed that Saul was freed after 2 green circles. This isn't a big deal on normal mode, but on CM, it freed up a lot more people to stay up top and kill the adds before reaching Saul, which is critical in CM. Pillars were marked up top and assigned. - Druids started the fight with full CA so that they could CA5 adds close to Saul / shackled prisoner and everybody could cleave them down. - The group used precog to negate mind crush, and distortion to prevent tears / adds from ripping off aegis prematurely. - Despite this, the group was on point grabbing tears because of the possibility of them screwing with precog. - The group used a Necro for add management during the fight. - Stuns are what turn Prides into Usain Bolt. - Prides can be feared. - DPS needs to be a lot higher in CM since you don't have Saul helping. - When Saul splits into 4 on the main platform, standing in the center of them is really deadly. We had wipes where many people were insta-downed because of this. - Flak kiting is significantly harder because you don't have Saul's banner helping you. Rev can still do it and be self-sufficient but it requires better planning and use of CDs. Because you are less survivable, you need to spread the flak out a bit more, which means you generally have to start a 2nd half-circle of flak after the first. I was laying this 2nd circle down inside the 1st circle but it makes more sense to lay the 1st circle down closer to center and the 2nd circle on the edge of the platform, so that when the hands are called to Deimos they don't run you over. - Warrior's Shattering blow is not a bad choice for CM but the timing is tight. https://www.twitch.tv/videos/133088397
  3. Deimos Animation Bug

    Reviewing footage from Monday night, it looks like zoning back up to them main platform while Deimos is doing his ground slam can cause an animation bug where his animation desyncs from the indicator and the damage/knockback. Something to be aware of. Check it out: https://www.twitch.tv/videos/127250160
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