Jump to content

Search the Community

Showing results for tags 'necromancer'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • News & Announcements
  • Community
    • Social Corner
    • GW2 General Discussion
    • Profession Discussion
    • Off-Topic
  • Raids
    • Raid Info

Calendars

  • Snake Schedule

Categories

  • Articles

Blogs

  • Maia's Memo

Awards

  • Dat RNG
  • Spoopy 2016
  • Professional
  • Scare-eoke 2016
  • Donator

Found 1 result

  1. There's been an alarmist tendency since the patch to claim that necro in raids is dead, but my personal testing suggests to me that this pronouncement is largely unfounded. Loss of necro dps is not as large as people seem to think. Pre-patch death magic build necro had a dps of 21,000 at the golem with realistic buffs. Golem testing obviously presents a lot of problems for necro, however, as it doesn't allow them as many minions (if testing with rise), doesn't take epi damage into account, doesn't factor in damage from condi transfer, and doesn't allow necros to benefit from their runes of thorns. Post-patch I tested a necro blood magic build with normal boons + alacrity (because assuming a dual chrono comp I would consider this a realistic boon). My testing gave me a pretty consistent reading of 19k dps even with my less-than-qt quality rotations. On top of this 19k we have to add the additional party damage gained from blood magic traits that add life siphon damage to allied attacks that the golem can't take into account, and which don't appear in the death magic build. The fact that this damage heals allies coupled with the utility that transfusion provides make the blood build fairly supporty as well. Certainly some fights are ill-suited to necro (and condi damage generally), such as KC, but this was the case before patch. Necros can no longer build up massive damage on fights like Sabetha's, but we've only been bringing a single necro for flak-kiting anyway, and necro is still the best class for that role imo. But in fights where necros have historically been good, they will likely continue to be so. VG, Slothy, and Matthias all still have plenty reason to bring a necro or two for decent ranged damage, party condi management, transfusion, and the party support gained from the blood magic line. In my professional opinion, rumors of the necro's demise have been greatly exaggerated.
×