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Everything posted by Mold
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I don't think I'll ever again accomplish something as important as influencing this attempt. You're a legend, Ser. I hope you didn't leave the restaurant napkins too damp.
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I'll be on; happy to fill in if needed -
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Random stuff!!! Harumph. My event announcements were always carefully curated and topical.... PS: sorry for the continued absence from the game; I'm working way the hell too much right now. I planned to be on for pickup raids only to be thwarted by a thorny email or surprise request from the boss. I hope to be back in the swing soon. -
untilSub for free Totinos: https://www.twitch.tv/nextlevelstrats
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Sounds good: Heal Rev: Bone Druid: Khani DH: EVERYBODY ELSEEEEEE -
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That Rev shortbow skills is pretty OP for this application. I like it. 5 DHs....trap city; that seems fun. Are the guards all using GS pulls for breaks? I guess if you have enough Feel My Wrath, and don't care about alacrity, then you probably don't need chronos. That makes sense. So, if we can get 4-5 DHs, then I'm down with 0 Chronos. If we can only pull 2-3, then I think we need to keep a chrono. -
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Hey folks! We have a bit of squad business to discuss at the start of raids tonight. We'll plan to get as far as we can with wing 5 after we've had a chance to talk things over. We'll try to wait to get everybody in TS for that conversation. Ser and Bone both might be delayed due to meetings, so this might be a slightly slower and choppier start than usual. Apologies in advance for that. -
Dhuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuum Stuff
Mold replied to Mr.Pyropuffin's topic in Raid Info
Maia's chart skllz warrant nothing but admiration from me! -
untilHoT raids. Anyone welcome.
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Now that Maia has had the pleasure of pinging me back for negligence.... here's the plan: Three statues (starting with eater of souls) --> at least a few Dhuum pulls. Statues comp: Chronos: Pyro (tanking); Mold Druids: Khani & either Maia or Twisted. We'll have Maia or Twisted keep half an eye on Pyro. Warr: Bone DPS Statues strat notes: We probably want power dps on Eater and Darkness; the other fight favors range dps a bit, but it probably doesn't matter whether condi or power We'll need 4 people to do green circles on Eater; 2 groups of 2. That should probably be Bone + 3 dps We need 2 light-tossers for Darkness who are (1) power dps, (2) ready to call what they're seeing, and (3) ready to use squad markers Is it worth bringing two warrior for the Darkness event? LMK whatcha think I believe we have 10 for tonight, assuming @Kintari, @Strangelove, @Bone, and @Gavann are all in. -
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I think we may be 1 short of our ordinary crew at the start. I'm presuming @Maia and @Kintari are both in. That puts us at 9. Paging @Fred T W to see if he's available for the first half tonight. Let us know, Fred. @Twisted will likely be joining us when the bedtime circus is finished? Let's start with Wing 5 again; same comp as last time to see if we can get a quick kill and move onward. If you have time, please skim a guide or watch a vid on the three statues encounter. I'd like to be able to get that down and taste Dhuuuuuuuuummmmmmm (shitty, 3-statues Dulfy guide here) Druids: Khani, Maia, and Fred/Twisted - Maia and Fred/Twisted on KB duty Banner Warr: Bone Reaper: Kintari Chronos: Pyro & Mold DPS: Temerity, Gavin, Strange PS. thanks for teaching me that @ was a thing on this here website, Pyro. -
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Thanks, Pyro. I'll read up on that before tonight. -
untilTentative; who's in?
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Gross, Bone, sorry. I'll see if I can get Fred or Odd to join us. -
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That all-middle strat does sound too good to be true. And it doesn't really seem to align with my memory of events. But it is worth trying to have everyone stay just a knuckle inside the circle to see what happens. I think Maia's right about the proposed druid comp & strat; quick-drawing LB4 would be huge, and doing 1st and 2nd KB (with the quick-drawn #3 to knock it all the way off) would simplify things considerably. I'm also willing to try to push the golem toward the corners rather than straight NESW, but I think that's going to prove to slow and cumbersome. Getting it out instantly, and knocking it all the way off the platform seem far more important to me than placing it carefully. That's especially true if we're staying anywhere near the middle of the platform. -
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I may be 15 minutes late! -
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Assuming Kintari and Gavin are both in, we'll be set with 10. Not sure if you want to stick with w5 the whole night, but when we do get to it, let's tentatively go with the comp below. I'm going to ask Khani to swap to druid. I think it's our best chance, but I'm willing to be talked out of it. Chronos: Pyro, Mold Druids: Maia, Kintari, Khani (pure healing) Warr: Ser Scourge: Bone DPS: Strange, Temerity, Gavin Walls are our biggest issue right now, but less chaotic add control and higher overall dps will make our lives much, much easier. A few strat notes based on our conversation Monday after the raid was over: Gavin pointed out that we might be moving more than we needed to, so we'll try to tank as stationarily as we can. That should improve group dps and quickness/alacrity. To support that, Chronos will try to take aggro in such a way as to avoid unnecessary boss movement. Everyone will try to stay closer to boss; if we manage that, we'll have much more alacrity on average than we're getting right now. Kintari and Maia will both bring LB & the piercing trait; primary pusher brings glyph of tides and tries to pop into CA for group heals as soon as the LB push and tides are spent. Off tank will try to stay closer to the group. Just behind rather than way out there. We need to get epis off earlier then we were on Monday. Either primary pusher will call for it sooner or scourge will pop it as soon as the add is in a favorable position. We need the scourge to call epis and shout if it's not going to happen. Temerity is going to try to call the safe spots for walls, but any contribution on that front is good. I think it would be best to call "safe" instead of wall if the group doesn't have to move. In other words, only calling wall if there's danger. If you see wall and it's dangerous, call it even if you don't know where to go right away. -
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No worries, Twisted! -
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Thanks, Ser. See you in a bit.
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