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Found 2 results

  1. Deimos

    We had a brief intro to Deimos last night. May be worth chatting strats before wed. Five things I was thinking about while struggling to sleep last night: 1. I like the idea of bringing a fully self-sufficient kiter who doesn't need to run to bubble. It's simpler on standard mode, and required for the challenge mote. While heal tempest is self-sufficient, I think the block options make it less ideal than i was thinking. Am I missing something? Essentially, you need access to a channel block every 35 seconds or so. Aegis or single blocks will often be insta-stripped by the pink dots. Ventari rev, i guess? Maybe Odd has a funky scrapper build for us. 2. I was thinking condi would be better, but I think that was dumb. All of the add control in the fight makes power better, I think. 3. To make the challenge mote easier later on, perhaps we could bring two DHs and get folks comfie on the fight with that class. My working theory for the CM is that the chrono tank brings feedback to protect the group from aegis stripping tear turrets and to define a safe place to stand. Guards pop aegis inside the feedback dome, just before the attack. Would that work? 4. With all the dps loss from minstrel tank and kiter, I don't think we can sustain 2 magi druids. 5. And finally, the black aoe mechanic which spawns on the 2nd closest player to the tank boss: is it a good idea to designate a dps class to stay with tank at all times to ensure that it spawns in predictable places? Most vids I've watched play that pretty fast and loose, but if the remaining 7 can handle all adds and minigames, this strat may simplify the fight drammatically.
  2. Mursaat Overseer

    OK, we only had a handful of pulls at boss 2 in the new wing. But we learned a lot. I'm confident we'll have it down next time we raid. To help with that, here's a map of the arena and the spikes pattern. The pattern changes at each 25% health threshold. edit: removed incomplete map
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