Mevic 20 Report post Posted February 14, 2018 Didn't try CM but this post may enlight you some. Cheers! Share this post Link to post Share on other sites
Mevic 20 Report post Posted February 14, 2018 Found these vids: In the 1st one (a guild one) they do pretty much like normal mode but adding some chrono golem pulls In the 2nd one (pug one) they choose to pile up golems on 1 side of the platform and use the other side for the fight, idk if that was intended or they fucked it up at the start and then did it that way. Share this post Link to post Share on other sites
Maia 85 Report post Posted February 14, 2018 Thanks Mevic! I watched both videos and I tend to agree with the commenter on the second video. I only thing that strategy worked because they had good rng. The only reason they lived at that last wall was luck. I have heard the rumor that SH CM is actually easier than normal mode. I'd be up for trying at least a few pulls so people get a feel for it. I haven't gotten a chance to analyze our pulls from Monday yet, but I believe our problems are the pushing and walls. I should probably know this, but what is the skill that people are using to push the golem that has those blue chains? Is that banish/zealots embrace from hammer guard? Check out Maia's Memo on YouTube Share this post Link to post Share on other sites
Maia 85 Report post Posted March 10, 2018 This was posted recently by Nike. They basically abuse epi bounce, which means they have less mechanics to deal with. I'd like to try this which means we would need more dpsers to have geared and practiced Scourges. Check out Maia's Memo on YouTube Share this post Link to post Share on other sites
Mevic 20 Report post Posted March 10, 2018 Yep, epi bounce is the only thing necros are overkill at. Again, from the chatbox https://dps.report/ksxj-20180305-184823_dhuum Share this post Link to post Share on other sites
Maia 85 Report post Posted March 10, 2018 12 minutes ago, Mevic said: Yep, epi bounce is the only thing necros are overkill at. Again, from the chatbox https://dps.report/ksxj-20180305-184823_dhuum Yeah I saw that. Meh. Check out Maia's Memo on YouTube Share this post Link to post Share on other sites
Mevic 20 Report post Posted March 10, 2018 Also, everytime we have to go round a big wall is a dps loss, if we stack necros we have multiple portals to make it a safe way past the wall. Share this post Link to post Share on other sites
Maia 85 Report post Posted March 11, 2018 True. We haven't had much luck coordinating Necro portal in the past. But it's something we could try again. Check out Maia's Memo on YouTube Share this post Link to post Share on other sites
Mevic 20 Report post Posted March 11, 2018 Yes but let's say we have 4 or 5 scourges, on a 28 seconds cooldown we can have 2 groups alternating portals, 2 or 3 portals are hard to miss. Share this post Link to post Share on other sites
Mevic 20 Report post Posted March 11, 2018 hmm... my concern would be cc but they only seem to use headbutt and wyvern, torch#5 only casually, I guess fear and cripple stacking is doing the rest (?) I would have thought of using flesh golems for cc, but plaguelands is too strong. They only had like 4 golem spawns right? Share this post Link to post Share on other sites
Maia 85 Report post Posted March 11, 2018 With our current configuration (3 healer+2 tanks/chronos+BS) we can only have 4 scourges. My impression is that not all our current dpsers have scourges so we'd have to shuffle around a bit. Check out Maia's Memo on YouTube Share this post Link to post Share on other sites
Mevic 20 Report post Posted March 11, 2018 I think we should be able to run just 2 druids for healing cause barriers. Share this post Link to post Share on other sites
Maia 85 Report post Posted March 12, 2018 Good point. That should help. Check out Maia's Memo on YouTube Share this post Link to post Share on other sites